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Ready Aim...Fire!
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Elijah Kotey Devlog Week 4
May 01, 2018
by
Elijah Kotey
Started Working on GDD. Added a rigidbody to the player and added force in the scripting to create the player movement. The player can now move vertically and horizontally through gravity. The player...
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Week 4 Dev Log
May 01, 2018
by
Battlesack
Hello!, I have been working on a few more assets during the week, most of the assets I have been working have been weapon orientated but one of them was on accident. When making the bow asset, the gam...
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Assets and code
April 24, 2018
by
Slowforu
This week i worked on some code and coloring in the assets. The code i have was for moment but is seems it fit better for the objects that the player gets to throw, the player will be able to control...
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Elijah Kotey Week 3 Devlog
April 24, 2018
by
Elijah Kotey
Used constant force to the player. Trying coding for movement that corresponds with constant force and launching the payer through key pressed...
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Week 3 Dev Log by Victor Thorne
April 24, 2018
by
Battlesack
Hello! I have finished the playground level and various other assets along this past week. It was fun creating such things because It had me use what I have with the game objects as well as making sky...
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Main Menu
April 17, 2018
by
Slowforu
I worked on the main menu for the game I tried to add and put functions that we see fit, so far i have the basic layout and some functions complete, the thing I have trouble on the most is saving it t...
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Week 2 Development Log Elijah Kotey
April 17, 2018
by
Elijah Kotey
Created coding for obstacles Created coding for player Created coding for map barrier Still working on removing bugs...
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Some codes for Ready Aim... Fire!
April 17, 2018
by
VicSparks
For my part of this week, I found some codes that can benefit this game's main mechanics. These codes are for speeding up with powerful and bow and arrows...
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Week 2 Dev Log by Victor Thorne
April 17, 2018
by
Battlesack
During the week i was working on the tech arrow asset and hands assets. They aren't the best but hopefully down the line i can get a chance to revise them for something better. These assets are in the...
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